Yeah, maybe mana regen should be dropped from Demonheart. The idea was getting to chain Blightning and Hell's Thunder without worrying about mana, but I guess there's such a thing as too much of a good thing.
It was more how I don't think he is going to be able to use all of it during a teamfight unless he can spam them incredibly often (at which point, having both of them stun is probably a bad thing), so it would make more sense to me if he had another active skill, instead of two "passives". Either by scrapping the ultimate, or moving the cooldown reduction to his ultimate.
Kiora
Intelligence Ranged
Squid Bolt (Q)
Launches a squid that attaches itself to the first target hit. The squid deals damage over time, reduces their vision range and removing any vision they gain from allies. The squid may be attacked.
Crashing Wave (W)
Launches a wave in the target direction, dealing damage and pushing back struck enemies. Creates a temporary puddle of water.
Aquamancy (Passive)
Kiora gains increased movement speed and mana regeneration while standing in water and for a short duration afterwards.
Whirlpool (R)
Summons a massive whirlpool at the selected area, slowing down and dragging enemies affected towards the center. If an enemy hero reaches the center, the whirlpool explodes into a temporary puddle of water, dealing damage, pushing back and stunning all enemies within.
Aghanim's Scepter: After the whirpool explodes, an underwater behemoth is summoned under Kiora's control, dealing heavy damage and leaving behind trails of water.
I'd image she would be a supporting roamer or mid. Whirlpool > Blink Dagger > Wave for wombo combo.
Sorin
Ranged Intelligence
Short range abilities with low cooldown
Swarm of Bats (Passive)
Summons a Bat familiar each time you cast a spell. The Bat will lash out at nearby enemies. The attacks remove both health and mana, restoring it to Sorin. The Bats dissipate after 3 attacks or if you exceed the limit. Toggle to only hit heroes.
Feast of Blood (Q)
Deals magic damage to a target, restoring health to Sorin. Leaves a temporary mark, causing physical attacks against the target to deal additional damage and restore health. Bats will prioritize the marked target with increased attack range.
Darkness (E)
Creates a magical area of darkness that obstructs vision. Enemies inside are silenced and have a chance to miss attacks.
Dominate (R)
Take control of target hero for a short duration, causing it to uncontrollably attack its allies.
Aghanim's Scepter: Increases the duration, but makes it into a channeled spell.
I don't really know how Darkness is supposed to work. Kind of like LoL bushes I'd imagine.
He has a sword, but he kind of strikes me as a guy that only has it for show.
Ob Nixilis
Strength Melee
Death Pulse (Q)
Deals magic damage to yourself and all enemies in a cone.
Dark Transformation 1: Affected enemies are dealt additional damage over time.
Dark Transformation 2: Affected enemies have temporarily slowed movement and attack speed.
Dark Transformation 3: Affected enemies are temporarily silenced and muted.
Demonic Pact (W)
Places a curse on target hero, dealing magic damage over time and restoring mana.
Dark Transformation 1: You gain clearvision around the target.
Dark Transformation 2: Demonic Pact heals friendly targets and destroys mana from enemy targets instead.
Dark Transformation 3: Demonic Pact bounces to nearby targets on application.
Unearthly Barrier (E)
You gain a protective shield for a short duration, absorbing incoming damage. When the buff expires, you restore health equal to an increased amount of the shields remaining health.
Dark Transformation 1: The expiration also damages nearby enemies based on the shield's remaining health.
Dark Transformation 2: The shield grows in power while it lasts.
Dark Transformation 3: You gain magic immunity for the duration of the shield.
Dark Transformation (Passive)
You gain demonic powers as you become closer to death. Each threshold grants damage reduction and additional benefits to your spells.
Level 1: You become even stronger when you are below 75% health.
Level 2: You become even stronger when you are below 50% health.
Level 3: You become even stronger when you are below 25% health.
Aghanim's Scepter: If you would die, you remain alive at 0 hp and become immune for a short duration before dying.
Probably shouldn't attack him.