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PostPosted: Mon Apr 20, 2015 6:08 pm 
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PostPosted: Mon Apr 20, 2015 8:27 pm 
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T1: Swamp
T2: Swamp, Waste Not
T3: Swamp, Dark Deal, opponent discards 2 creatures, 4 lands, 1 instant (8 in mana pool), Dark Deal, opponent discards 4 lands, 2 instants (13 in mana pool), Master of the Feast, Master of the Feast, Master of the Feast, Mogis's Marauder, win.


That was 17 damage.


Also the fastest win is a bye.

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PostPosted: Mon Apr 20, 2015 8:54 pm 
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No, it was 21 damage. The opponent discarding 2 creature cards with Waste Not in play causes Rush to put 2 2/2 Zombie tokens into play. When Mogis's Marauder lands his black devotion is 7, allowing Rush to give all six of his creatures haste - all three Masters, both Zombies, and the Marauder itself.


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PostPosted: Mon Apr 20, 2015 10:03 pm 
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That's actually a really neat trick right there...

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PostPosted: Mon Apr 20, 2015 11:02 pm 
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Turn 1: Satyr Hoplite/Favored Hoplite
Turn 2: Artful Maneuver, Swing for 4.
Turn 3: Rebound Maneuver, Defiant Strike/Titan's Strength, Temur Battle Rage, Swing for 16/20.


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PostPosted: Tue Apr 21, 2015 11:52 am 
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FR2 wrote:
Turn 1: Satyr Hoplite/Favored Hoplite
Turn 2: Artful Maneuver, Swing for 4.
Turn 3: Rebound Maneuver, Defiant Strike/Titan's Strength, Temur Battle Rage, Swing for 16/20.


That actually seems like the most stable one.

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PostPosted: Wed Apr 22, 2015 12:32 pm 
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Okay kids, gather round. This one is so saucy, you can pour it over your evening pasta:

1. Plains, Ornithopter x3, Yoked Ox
2. Forest, Assault Formation (attack for 10)
3. (attack for 10)

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Last edited by Rush_Clasic on Wed Apr 22, 2015 3:45 pm, edited 1 time in total.

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PostPosted: Wed Apr 22, 2015 12:49 pm 
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TOO MUCH SAUCE.

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PostPosted: Wed Apr 22, 2015 3:34 pm 
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You don't pour sauce on pasta, you cook the pasta in the sauce.

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PostPosted: Wed Apr 22, 2015 3:37 pm 
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It depends on the dish.

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PostPosted: Wed Apr 22, 2015 3:39 pm 
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T1: Swamp
T2: Swamp, Waste Not
T3: Swamp, Dark Deal, opponent discards 2 creatures, 4 lands, 1 instant (8 in mana pool), Dark Deal, opponent discards 4 lands, 2 instants (13 in mana pool), Master of the Feast, Master of the Feast, Master of the Feast, Mogis's Marauder, win.
Even if you don't quite make it, Master Of the Feast will make your next Dark Deal do more for your Waste Not so the deck feeds back into itself for a second shot. Probably the most consistent deck so far because it has a built in backup.
:teach:

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PostPosted: Thu Apr 23, 2015 6:42 am 
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T1: Island, Springleaf Drum, Ornithopter
T2: Plains, Midnight Guard
T3: Retraction Helix, Impact Tremors

Edit: Dr. D beat me!

if you just swap Impact Tremors for Altar of the Brood you have a turn 3 kill.

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PostPosted: Thu Apr 23, 2015 7:56 am 
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Looks like turn 2 Altar of the Brood/Ornithopter/Midnight Guard/Retraction Helix combo kill is the fastest in Standard then.

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PostPosted: Thu Apr 23, 2015 8:16 am 
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I'm not following. How does that fire turn 2? Midnight Guard can't make use of Retraction Helix until it overcomes summoning sickness.


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PostPosted: Thu Apr 23, 2015 12:06 pm 
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There is a Retraction Helix combo that really does fire on turn 2, but you have to be on the draw.

Turn 1: draw (8), Island (7), Ornithopter (6), tap Island for Springleaf Drum (5), tap Ornithopter and Springleaf Drum for mana to play another Springleaf Drum (4), play another Ornithopter (3), and tap the second pair to play Elvish Mystic (2).

Turn 2: draw (3), Plains (2), tap both lands, an Ornithopter, and a Drum for Jeskai Ascendancy (1).
Tap the other Ornithopter-Drum pair for U, and tap Elvish Mystic to float G, then play Retraction Helix (0) targeting one of the Ornithopters. Ascendancy triggers, all your creatures get +1/+1 and they all untap. You can draw and discard if you like, but since you have no cards in hand, you're just forced to discard the same card.
Whichever Ornithopter received the Retraction Helix ability, call it A. Tap Ornithopter A to bounce one of the Springleaf Drums, then use your floating G to replay it. Jeskai Ascendancy triggers, and you can respond by tapping Elvish Mystic (which will untap anyway) for another G.

This now becomes a straightforward loop: Ornithopter A taps to bounce a Drum, Ornithopter B taps along with the Drum to produce a mana of any color which you can stockpile up, and Elvish Mystic taps for a G which you use to replay the Springleaf Drum after bouncing it. So you end up needing one mana of any color for each time through the loop, and all three creatures get +1/+1 each time through as well, which is less relevant.

Note that "+1/+1 and untap" is a separate trigger from "draw and discard", and the latter is optional in any event, so you can keep this going to get as much mana as you want, not limited by cards in library.

So what good does it do to have unlimited mana if there are no cards in hand to spend it on? Well, by using the loot trigger to effectively flip your library into the graveyard, you can use the graveyard ability from Soul of Innistrad. It will return any other three creature cards you like, possibly including another Soul of Innistrad, at which point you can make use of the repeatable battlefield ability to bring back all the rest of your creature cards.

Another card you can bring back is Warden of the Eye, to get back any of your noncreature cards. If the card you bring back is Twinflame, it's easy to get a loop going that returns all your other cards.

In any case, winning from this position shouldn't be too hard.


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PostPosted: Thu Apr 23, 2015 12:13 pm 
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You could just attack with the ornithopters.

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