I think all three of those three are false, although the first point is up for debate. It is more complicated, but not "incredibly" so, since I know most about it without having played the actual game since around Dota 2 was actually announced, although I played HoN up until it arrived.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Last one, I promise.
Liliana Vess
A ranged Intelligence hero who hard carries with her nukes and power over death.
Killing Wave (Q) Liliana sends forth a doom blade in a long line. All units caught in the line are damaged and stunned.
Reave Soul (W) Liliana sends forth three shadowy hands in a 45-degree arc. They chase enemies within range, prioritizing heroes and wounded units. On hit, a hand deals damage and steals life for Liliana. This ability's cooldown is reduced for each unit it kills.
Rise from the Grave (E) Revives a nearby corpse as a Veilborn Ghoul under your control, up to a maximum of 4 Ghouls. Veilborn Ghouls are fast-moving creeps that deal damage based on Liliana's Intelligence.
Power of the Veil (R) Liliana unleashes the full power of the Chain Veil for a short duration. It massively increases her attack damage, ability damage, movement speed, and mana regeneration, but drains her HP at a significant rate.
This seems cool, but I'm not familiar with DotA itself, I'm familiar with Heroes of the Storm. But, as I can mostly understand these, I figure taking a wild attempt at a HotS hero would be about as intelligible to others here.
Urza
Urza (Ranged Specialist)
Trait: Master Artificer (D) Activate to create an Ornithopter that slowly flies to the target location and will hover there for the remainder of its duration. The Ornithopter cannot attack, and has relatively few hitpoints, but is not targeted by towers or minions. The Ornithopter lasts for 6 seconds Cooldown: 24 Seconds Mana Cost: Moderate
Notable Talents: Ornibomber (Every 1 second as it flies or hovers, the Ornithopter drops a bomb, dealing minor damage in a small AoE beneath it); Air Support (Allies in a modest radius around the Ornithopter deal somewhat increased damage); Scout Thopter (The Ornithopter flies to its destination much faster. Exclusive with/same tier as Ornibomber); Superior Craftsmanship (Ornithopter lasts 8 seconds instead of 6)
(Q) Time Bomb Throw a time bomb that attaches to the first target hit, or lands on the ground if it reaches its maximum range. After 2 seconds, the time bomb explodes for modest AoE Damage Cooldown: 6 Seconds Mana Cost: Low
Notable Talents: Lightweight (Increases range to slightly more than the shooting range of forts); Powerstone Recovery (After exploding, the cooldown of Time Bomb resets if it was attached to a hero); Sapper Charge (Deals heavily increased damage to structures but throws slower)
(W) Urza's Factory Creates a stationary factory at Urza's location. The factory has a moderate to good number of hit points and an unlimited lifespan. Every 6 seconds, the factory produces an assembly-workers that last for 6 seconds and paths to slowly repair the nearest damaged friendly structure. Only one factory can exist at a time. Cooldown: 30 Seconds Mana Cost: Very High
Notable Talents: Replacable Parts (Increase the lifespan of Assembly Workers to 8 seconds); Made for the Job (Assembly workers are produced at the building they are to repair, and thus will use their whole lifespan for repair); Urzatron (Increases the number of Factories that can exist to 3)
(E) Yotian Soldier Assemble a Yotian Soldier to guard a targeted friendly hero or structure. The Solider lasts for 8 seconds, has a moderate amount of hp, and will attack enemies that come near its target. 2 Charges. Recharge: 12 Seconds Mana Cost: Medium-High
Notable Talents: Amulet of Kroog (The Yotian soldier creates a shield around its target when summoned); First Strike (Increases the damage of the Yotian Soldier); Vigilance (drastically increases the hit points of Yotian Soldier)
Heroic 1 (R): Sylex Blast After a brief cast during which Urza can't move, create a massive explosion, doing incredible damage in a wide AoE centered on Urza. Cooldown: 120 Seconds Mana Cost: High
Talent: Fate of Argoth (the Sylex Blast does 10% of its base damage at global range)
Heroic 2 (R): Ascension (Passive) Urza has ascended to become a Planeswalker! He takes less damage from non-heroic sources and his basic attacks and time bombs do increased damage to minions and mercenaries
Talent: Mightstone & Weakstone (the damage bonus and damage reduction from Ascension applies to heroes)
_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Urza is a very interesting defensive specialist. I can't comment on how close he actually is to the storyline Urza, but I like how he encourages you to Tron up and control space. My only criticism is that I think he should be able to build turrets on the fly to support more offensive playstyles.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Nissa Revane
A melee Intelligence support who specializes in zoning out the enemy team and dominating an area with her power over the land.
Vines of Vastwood (Q) For 4 seconds, all friendly heroes in a large area have increased life regeneration, mana regeneration, armor, and attack damage. Short cooldown.
Entangling Roots (W) After a short delay, roots all enemy units in a large area for 2 seconds and deals a small amount of damage over time. Short cooldown.
Ranger's Path (E) Nissa heals herself and nearby friendly heroes. They have increased movement speed and can phase through trees for 2 seconds. If they're in trees when this effect ends, they continue to phase through trees but have halved movement speed until they exit.
Soul of the World (R) Summons Ashaya, a titanic elemental under Nissa's control. Ashaya's autoattacks stun for 1 second and cleave to nearby targets. It also has an aura of strength that grants increased armor and attack damage to nearby friendly units. Lasts 15 seconds.
Gideon Jura
A melee Strength bruiser who's good at initiating and jungling, and nearly impossible for the enemy team to kill.
Inspiring Charge (Q) Gideon dashes in the target direction, gaining shields for 2 seconds and granting increased attack speed to himself and nearby friendly units for the same duration.
Whirlwind (W) Gideon spins with his sural, gaining shields for 2 seconds, and dealing damage to nearby enemy units and slowing them for the same duration.
Never Rest (E) Gideon gains shields for 2 seconds, and increased life regeneration and movement speed for the same duration.
Indestructibility (R) Gideon becomes invulnerable for 6/8/10 seconds.
Elspeth Tirel
A melee Strength carry who excels at doing a lot of single-target damage and gets more powerful the more outmatched she is.
Smite (Q) Elspeth leaps to a target and strikes with Godsend, dealing damage and stunning for 2 seconds. She can also target the ground to leap to the target location.
Crusade (W) Elspeth and nearby friendly units gain increased attack speed for 4 seconds. The bonus increases with each enemy hero within Elspeth's vision range.
Reprisal (Passive) While attacking, Elspeth passively gains bonus attack damage and armor based on a percentage of her target's current health.
Blood of the Martyr (R) Elspeth heals and gains massively increased attack damage for 6 seconds. The less life she has and the more dead friendly heroes there are, the greater the heal and damage increase.
Joined: Apr 02, 2015 Posts: 1246 Location: Brazil
Identity: Male
I used to have a lot of fun designing heroes for DotA. I have a 26-page-long word documen (and some reddit posts) worth of hero designs, but none are based on Magic characters. I could try some adaptations though.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Tezzeret the Seeker
A melee Intelligence carry who can use his summoned artifacts for damage and versatile utility.
Tinker (Q) Tezzeret summons an artifact creature of his choice from the Tinker menu that attacks the target unit or attack-moves to the target area. Artifact creatures are uncontrollable mechanical units with moderate hit points that last for 8 seconds. This ability has long cooldown but gains an additional stock each time it's upgraded. Juggernaut (Q-Q): Unstoppable unit that drives in the target direction, damaging each enemy unit it hits, knocking them to the side, and stunning them for 1 second. Dies when it hits terrain. Slash Panther (Q-W): Fast melee unit with high attack damage. Perilous Myr (Q-E): Slow unit that explodes on attacking, deals damage to enemy units in a radius, and slows them for 2 seconds. Ornithopter (Q-R): Flying unit that provides vision and true sight.
Thirst for Knowledge (W) Destroy the target friendly creep, structure, or artifact creature to restore mana to Tezzeret and gain a stock of Tinker. Melee range.
Master of Etherium (E) Passively increases the attack damage of Tezzeret and nearby friendly artifact creatures. Activate to grant Tezzeret and nearby artifact creatures shields for 2 seconds.
Clockworking (R) Tezzeret refreshes all his cooldowns, maxes out his stocks of Tinker, and gains an aura that grants increased movement speed and attack speed to himself and nearby friendly artifact creatures for 6 seconds.
Joined: Apr 02, 2015 Posts: 1246 Location: Brazil
Identity: Male
Okay, so I'm adapting a design I had for a void abomination. Ulamog is a melee strength hero. He excels at skirmishes and in being a disruptive tanky frontline nuisance in teamfights. His skillset mostly revolves around his ultimate: stare at him for long enough, and it may become near-impossible to stop doing so. That said, it's not so easy as simply looking away: with Mesmerize's forced movement and Reality Warp's instant mobility, Ulamog has tools to keep himself in their sights.
Ulamog, the Ceaseless Hunger
Life in Death (Q) Passive — Whenever a unit in radius dies, restores HP and mana to Ulamog. If Ulamog killed the unit, HP and mana restored this way is doubled. HP and mana restored: 8 + (0.5/1/1.5/2 x level) Radius: 600
Mesmerize (W) Active — Slows target enemy unit by 50% and forces it to move in the direction it is facing for 1.3/1.6/1.9/2.2 seconds, dealing 100/150/200/250 magic damage to that unit over the duration. Range: 600 Cooldown: 10 seconds Mana Cost: 140/150/160/170
Reality Warp (E) Active — Ulamog bends space-time and appears at target point, dealing 80/120/160/200 magic damage to enemy units in radius upon arrival. Also steals 1.5/3/4.5/6 armor and 4%/8%/12%/16% magic resistance from enemy heroes in radius upon arrival, for 5 seconds. Range: 600 Radius: 350 Cooldown: 25/20/15/10 Mana Cost: 80
Deranging Visage (R) Toggle — The mere sight of Ulamog's grotesque form is enough to unhinge the minds of enemies and whittle away their sanity. Each second enemy units face Ulamog, they will have their turn rate slowed by 15/20/25% (up to 90%) and be dealt 40/60/80 magic damage. Facing away from Ulamog clears this effect. If an enemy hero stares at Ulamog for 6/5/4 seconds continuously, deals 250 magic damage to it and silences it for 2 seconds. Drains mana while active. Radius: 900 Mana Cost (Activation): 50/65/80 Mana Drain: 20/30/40 per second
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
That's a pretty cool hero. I think it feels more like Kozilek than Ulamog - Kozilek is more about the forbidden knowledge angle - but it's unique and interesting for sure.
Mesmerize seems incredibly punishing. It's effectively a Pudge hook that also stuns for a respectable duration, making it instant death in the laning phase if you catch someone facing the wrong way, or god forbid, attempting to engage you. I think just stunning the unit would be enough.
TPmanW, here's one for the M:EM:
Alessa Rehn
A melee Intelligence support who excels at scouting with her clairvoyant magic and setting up ambushes.
Rift Bolt (Q) Alessa secretly suspends a spell targeting a medium-sized area. After 1.5 seconds, bolts strike each enemy hero in the target area, dealing a small amount of damage and stunning them for 1.5 seconds.
Chronostutter (W) Freeze all nearby enemy units and enemy projectiles mid-animation for 0.6/0.9/1.2/1.5 seconds. Also freezes the day-night clock for the same duration.
Second Chance (E) Alessa instantly rewinds to where she was 2 seconds ago, undoing any change in position or health. Her cooldowns are unaffected. Upgrading this ability allows her to hold multiple cumulative stocks of it.
Future Sight (R) Reveals all enemy heroes for 15 seconds. Alessa can cancel the duration into Warp World for an additional mana cost to heavily slow all enemy heroes for 3 seconds and silence them. Has a really cool global animation.
Joined: Apr 02, 2015 Posts: 1246 Location: Brazil
Identity: Male
Not quite a Pudge hook, in more than one sense. Its cast range/the distance the target covers is less, the damage it deals is less, and then there's also the situation the target is not facing you when it's cast.
Alessa is weird. Chronostutter seems to have very limited usage, while Second Chance is like a charge-based Weaver ultimate. Future Sight though is probably the strongest ability, reminiscent of Silencer's ultimate. Not as long a silence, but has so much added utility.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Chandra Nalaar
A ranged Intelligence carry who plays extremely recklessly in her quest to burn everything.
Incinerate (Q) Deals damage to ALL units and structures in a 120-degree cone, plus additional damage over time.
Flames of the Firebrand (W) Shoots flames at the three nearest enemy units and/or structures, dealing damage and slowing for 2 seconds, plus additional damage over time. The flames can hit the same target if there are fewer than three enemy units within the radius. The debuffs don't stack though.
Act on Impulse (E) Chandra dashes forward and refreshes the cooldown of Incinerate and Flames of the Firebrand. Long cooldown.
Chandra's Ignition (R) Chandra channels for 1 second before creating a GIANT EXPLOSION centered on her, dealing heavy damage to ALL other units and structures in the radius and slowing them for 4 seconds, plus additional damage over time. Destroys trees.
Koth of the Hammer
A melee Strength tank who specializes in crowd control and owning an area.
Jaws of Stone (Q) Deals damage to enemy units in a 60-degree cone outward from Koth, pulls them to him, and stuns them for 1.5 seconds.
Slagstorm (W) Three waves of stone rain strike the area around Koth over 3 seconds, each dealing damage to enemy units caught in the radius, ministunning, and slowing for 1 second.
Darksteel Plate (E) Damage dealt to Koth is halved for 3/4/5/6 seconds.
Geosurge (R) A large area around Koth erupts with magma, dealing damage to all enemy units in the radius and ministunning them. For the next 8 seconds, all enemy units in the magma are slowed and take heavy damage over time.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Yeah, but Chandra wouldn't be Chandra without excessive collateral damage, would she?
If it helps, you can think of it as having the range of Razor's shockwave. The idea is it forces her to dive into the enemy team without support to get the full use of the effect.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum