Also, we need to ban
Perilous Secret. It's basically treasure cruise.
The format is really interesting right now in that every deck is linear, with the exception of UG Pygmy and BG, but BG has a problem in that it has to bend backwards nerfing itself in order to not just die on turn 1/2 to the other decks in the format. Hand disruption is really bad with all the value from discarding. (Just try not hating yourself after casting
red-eye confession against a hand of
refused arcana,
fragments of the past,
celestial phoenix, and
ferocious calling).
At the same time, linear decks like Prison and Convoke can do well against the LAR deck, but every deck has A LOT of moving pieces going on. UG Tempo is super sweet deck with a ton of decision trees and the Mucid Grotto cycle of lands makes for some of the most interesting games of magic I've seen. They enable busted aggressive starts but also act as an engine for the combo decks but then you have cards like Bloodshot and Deathmage's Addiction and Royal Alkahest that allow fair interaction in the early turns. Unlike in real magic, NGAC boasts a large amount of free spells that are actually reasonable cards. Alkahest has a much stricter requirement than force of will, while the bigger cycle like Life Amidst Ruin and Enslaved by Darkness jump the curve in capabilities. Granted, Life Amidst Ruin is probably a tad too powerful (seriously, just exile two lands to buy back the whole graveyard? how did we not break this earlier).
In addition to a lot of turn 1 interaction, sideboard bullets exist for basically every deck in the format.
We are, however, in a bit of a lame format right now, since Perilous Secret is like ancestral recall, but for the LAR decks it's more like U: Draw 7 which is in no capacity a reasonable magic card.