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PostPosted: Tue Feb 28, 2017 11:51 pm 
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Fallingman wrote:
(What's the plural of Valkyrie?)

"Valkyries" in most cases though I believe you could justify "Valkyrie" being at least a group name (As "the Valkyrie" refering to the collection of all Valkyries, say) but the simple plural-via-s would be standard.

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PostPosted: Tue Feb 28, 2017 11:55 pm 
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PostPosted: Wed Mar 01, 2017 2:17 am 
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Rise Of The Valkyries. I don't know if that actually describes the story of the set, but I don't feel it matters.

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PostPosted: Wed Mar 01, 2017 6:15 am 
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Fallingman wrote:
What's the plural of Valkyrie?

Valkyrjur.

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PostPosted: Wed Mar 01, 2017 9:49 am 
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TPmanW wrote:
Rise Of The Valkyries. I don't know if that actually describes the story of the set, but I don't feel it matters.


I hope it also doesn't matter that it's the set with only a single Valkyrie card, where the others have three or four each (counting stuff like Sigrid the Valkyrieborne and Valhalla Partisan). 'Cause I might just go with that one, or a variant thereof.

Maybe something referencing Alvisgarm the Barrow Lord would be more fitting.

Edit:

Someone correct my grammar if necessary, but I'm liking Valkyries' Chosen, hinting at the upcoming role of the angels but also referencing Alvisgarm's army of the undead which he claims is blessed by the valkyrie to never die. Chinkeeyong, if you would be so kind: Make it so?


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PostPosted: Mon Mar 20, 2017 7:55 am 
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For the record, Echo Robin's B card draw spell should be legal when it eventually makes it into the format. The fair decks in the format need cards on a level that the combo decks have access to.

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PostPosted: Mon Mar 20, 2017 11:18 pm 
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For the record, Echo Robin's B card draw spell should be legal when it eventually makes it into the format. The fair decks in the format need cards on a level that the combo decks have access to.

Isn't it just as good in combo decks?

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Mon Mar 20, 2017 11:32 pm 
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TPmanW wrote:
For the record, Echo Robin's B card draw spell should be legal when it eventually makes it into the format. The fair decks in the format need cards on a level that the combo decks have access to.

Isn't it just as good in combo decks?

No, it's quite bad in the combo decks in NGAC. Like, losing life is easy, discarding is sort of easy, but the sacrificing a creature part only the fair decks have access to. The current best deck in the format (UG Life Amidst Ruin) wouldn't even play it. It would be an NGAC staple but only the fair decks are in a position to abuse it (something like salvage gets to use it as B: Draw 3 but that deck needs a tool like that to actually punish the combo decks in the format). One of the format juggernauts, Convoke can't even cast the card, let alone draw any cards off of it. For the fair decks, they'll mostly use it with painlands, gromek shenanigans, and mortal desperation/treacherous contract with erratic telepath/mucid grotto cycle of lands. So yes, it would be a format staple because 2 of the modes are easy to accomplish with just the lands, but the sacrifice mode stops it from being ancestral in nearly every deck in the format (and for those that it does, they need the help anyway). In fact, I think that it's one of the cards we actually need most in the format, and I really wish it was already legal.

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PostPosted: Tue Mar 21, 2017 12:20 am 
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Desperate times, eh? I can't beleive Life Amidst Ruin is a real(ish) card. Why did you try and trick me into thinking it was real?
Erratic telepath is a cute card.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue Mar 21, 2017 12:27 am 
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Also, we need to ban Perilous Secret. It's basically treasure cruise.


The format is really interesting right now in that every deck is linear, with the exception of UG Pygmy and BG, but BG has a problem in that it has to bend backwards nerfing itself in order to not just die on turn 1/2 to the other decks in the format. Hand disruption is really bad with all the value from discarding. (Just try not hating yourself after casting red-eye confession against a hand of refused arcana, fragments of the past,celestial phoenix, and ferocious calling).

At the same time, linear decks like Prison and Convoke can do well against the LAR deck, but every deck has A LOT of moving pieces going on. UG Tempo is super sweet deck with a ton of decision trees and the Mucid Grotto cycle of lands makes for some of the most interesting games of magic I've seen. They enable busted aggressive starts but also act as an engine for the combo decks but then you have cards like Bloodshot and Deathmage's Addiction and Royal Alkahest that allow fair interaction in the early turns. Unlike in real magic, NGAC boasts a large amount of free spells that are actually reasonable cards. Alkahest has a much stricter requirement than force of will, while the bigger cycle like Life Amidst Ruin and Enslaved by Darkness jump the curve in capabilities. Granted, Life Amidst Ruin is probably a tad too powerful (seriously, just exile two lands to buy back the whole graveyard? how did we not break this earlier).

In addition to a lot of turn 1 interaction, sideboard bullets exist for basically every deck in the format.

We are, however, in a bit of a lame format right now, since Perilous Secret is like ancestral recall, but for the LAR decks it's more like U: Draw 7 which is in no capacity a reasonable magic card.

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PostPosted: Tue Mar 21, 2017 2:15 am 
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One day designers will learn that the graveyard is a resource and must be treated as such.
Perilous Secret is just a weird card in general. You look at a whopping 6 cards but then put them back in order? You dig and eventually draw, but it's just a cantrip that lets you look ahead through your library? Did you really need to look at 6 cards before deciding if you want to shuffle before you draw? No. It's blatantly about getting cards into the graveyard. And if the designer realized it was a grave filler, then how did they miss that it was that powerful?

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Tue Mar 21, 2017 2:29 am 
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Yeah, it wasn't even in a graveyard set which is kind of funny. Right now it's the biggest problem card, but something else from LAR also needs to go. The deck goldfishes turn 2 kills at above 75%.

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PostPosted: Tue Mar 21, 2017 7:18 am 
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TPmanW wrote:
And if the designer realized it was a grave filler, then how did they miss that it was that powerful?

My comparison point was Book Burning, which I was under the impression was not regarded as a good card. So instead of putting the mill-6 on "or somebody takes 6" I put it on the blue cantrip frame.

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PostPosted: Tue Mar 21, 2017 7:32 am 
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Punisher cards get weaker the more different their two modes are. Book burning is worse than browbeat because it's much easier to make a deck that's as happy to get the cards as the burn than it is to make a deck that's as happy to get the mill as the burn.

Also, there's a big difference between a 1 mana cantrip and a 2 mana non cantrip.

OTOH I'm not sure who wants to pay seven mana to mill themselves?


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PostPosted: Tue Mar 21, 2017 9:07 am 
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These are the kind of places you slip up as one man design with no development. I mean, there was a more detailed analysis (though using Book Burning as the jumping off point for all of it) but it was evidently dead wrong so I'll spare you.

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PostPosted: Tue Mar 21, 2017 12:03 pm 
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Tevish are you interested in errating it?

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PostPosted: Tue Mar 21, 2017 4:46 pm 
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Yeah. Possibly to :2::u:? I'm behind the business end of the meta so I'm not sure what makes a 'yard filler fair and what makes it unplayable.

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PostPosted: Tue Mar 21, 2017 5:19 pm 
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2u should be fine. It's probably not going to make the cut in the decks but w/e. Still the best 3 mana option.

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PostPosted: Tue Mar 21, 2017 6:18 pm 
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It could also not cantrip, making it a better self-targeted Tome Scour.
Alternatively, to not make it a really weird inclusion in the set it's in, it could be "Look at the top 6 cards of your library. You may shuffle your library. Draw a card."

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PostPosted: Tue Mar 21, 2017 7:33 pm 
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Been spam testing LAR combo with the perilous secret nerf (changed up the manabase to play Psychomancy). While the deck doesn't turn 1/2 over 90% of the time anymore instead it's turns 2 75% of the time and turn 3 or later the rest of the time. LAR is just too good. Nerfing perilous secret is 100% necessary, but so is doing something about LAR.

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